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OPENTTD
OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original. Significant enhancements from the original game include: bigger maps (up to 64 times in size) stable multiplayer mode for up to 255 players in 15 companies, or as spectators dedicated server mode and an in-game console for administration IPv6 and IPv4 support for all communication of the client and server in game downloading of AIs, NewGRFs, scenarios and heightmaps new pathfinding algorithms that makes vehicles go where you want them to autorail/-road build tool, improved terraforming canals, shiplifts, aqueducts larger, non-uniform stations and the ability to join them together mammoth and multi-headed trains different configurable models for acceleration of vehicles clone, autoreplace and autoupdate vehicles the possibility to build on slopes and coasts advanced/conditional orders, share and copy orders longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges reworked airport system with many more airports/heliports (e.g. international and metropolitan) presignals, semaphores, path based signalling support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification drive-through road stops for articulated road vehicles and trams multiple trees on one tile bribe the town authority many configuration settings to tune the game to your liking save games using zlib compression for smaller sizes, while not interrupting gameplay significant internationalisation support. OpenTTD has already been translated into over 50 languages dynamically created town names in 18 languages, plus NewGRF support for additional languages freely distributable graphics, sounds and music framework for custom (user) written AIs zooming further out in the normal view and zooming out in the small map Lots of effort has been put into making OpenTTD easy to use. These include: convert rail tool (to electrified rail, monorail, and maglev) drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc) sorting of most lists based on various criteria (vehicle, station, town, industries, etc.) mouse wheel support (scroll menus, zoom in/out) autoscroll when the mouse is near the edge of the screen/window sell whole train by dragging it to the dynamite trashcan cost estimation with the 'shift' key advanced options configuration window, change settings from within the game Graphical/interface features: screenshots can be in BMP, PNG or PCX format (select in game options menu) more currencies (including Euro introduction in 2002) extra viewports to view more parts of the game world at the same time resolution and refresh rate selection for fullscreen mode colourful newspaper after a certain date colour coded vehicle profits game speed increase (through fast forward button or by pressing the TAB key) snappy and sticky windows that always stay on top and neatly align themselves to other windows more hotkeys for even less mouse-clicking support for 32 bit graphics support for right-to-left languages support for other (sized) fonts where the user interface scales based on the font and translation Posting a full list would be futile as it would mean updating this page almost daily, and even then some things might be forgotten. Play with the game to experience all the features yourself, or take a look at the Wiki for a more thorough listing and explanation of the features and possibilities available.

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